CARROMS RULES PDF

Pockets The pockets of the four corners of the Carrom Board shall be round inwardly and not outwardly and be of 4. The piece of plywood adjoining the corners of the frame shall be cut off. Base Lines. Arrows Four arrows, black in colour, of not more than 0.

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Pockets The pockets of the four corners of the Carrom Board shall be round inwardly and not outwardly and be of 4. The piece of plywood adjoining the corners of the frame shall be cut off. Base Lines. Arrows Four arrows, black in colour, of not more than 0. The length of the arrows shall not exceed A decorative arch of 6. Centre Circle Exactly in the centre of the Carrom Board there shall be a circle of 3.

It shall be called the centre circle and shall be coloured in red. Outer Circle A circle of It shall be called out the Outer Circle. Any decorative design in the circle is permissible. The diameter of a Carromman shall not be more than 3. A Carromman shall be of not less than 0. The edge shall be round and plain. The weight of a Carromman shall not be less than 5. Thus there shall be nine white, nine black and one red Carrommen, and they shall be uniform.

The Carrommen shall have a smooth movement in a flat position on the playing surface of the Carrom Board when struck by a striker of standard specifications. The Striker shall be smooth and round with a diameter of not more than 4. A Striker made of any material other than Ivory and metal, with the specifications prescribed above, may be used. A Striker, with metal fixed and visible to the eyes, shall not be allowed.

Engraved decent designs on the striker are permissible. The Stand or Table on which the Carrom Board is placed for play shall not be less than The Carrom Board, when placed on it, shall not be uneven or shaky. The Stool or Chair on which the player sits for playing shall not be less than The Chair, if used, shall be armless. The powder used shall be of high quality to keep the playing surface smooth and dry. The powder shall not be wet.

The pockets shall be fully covered from beneath by nets fixed at the bottom of the Carrom Board. The shade shall be one with the inner side completely snow-white in colour. The bulb used, preferably transparent white, shall be between 60 and watts.

In these Laws, unless there is anything repugnant to the subject or context, the terms given below shall have the following interpretations:.

NOTE: Words implying singular shall include plural and words implying masculine shall refer to the feminine also. Sitting Position In singles, the players shall sit opposite to each other. In doubles, the partners shall sit opposite to each other, occupying all four sides.

How to Strike The Striker shall be struck and not pushed. The stroke shall be made with the finger with or without the support of other fingers. Any hand may be used in play. Toss If the winner decides to have the choice of side, he shall communicate the same to the Umpire, who shall instruct the loser to sit first. This order of sitting shall continue throughout the match.

There shall be two trial boards only after the toss and before the start of the match, one for each player or pair. A penalty shall be imposed as per Rule 63 a. FOUL a Any act of violation of the Laws committed by the player during or after the first stroke of his turn shall be deemed as Foul.

A Due shall be declared to be imposed as per the Laws. The Due as per Rule 72 a shall be taken out for placing and the player shall lose his turn. A Foul shall be declared as per the Laws. A Foul shall be declared as per Laws. If it so happens, the same shall be replaced by the Umpire in the original position, as far as possible. A Foul shall be declared against the offending player as per the Laws.

If placed, the player shall be asked to rectify. While placing so, however, if a shot is automatically formed, it cannot be altered. The placing of the Queen by the Umpire, in such a situation, shall be final. The player shall lose his turn. If the Queen is pocketed by a stroke and is not covered, the Queen shall be taken out for placing.

If not noticed by the Umpire or by the opponent, before the next stroke is made, the Queen shall be recorded as properly covered. The player shall however, continue his turn. The Queen shall be taken out for placing by the Umpire.

If the score is 22 or more he shall win by 1 point. If the score is 22 or more he shall win by one point. If demanded one additional point shall be awarded.

If the score is 22 or more he shall be awarded only 1 point. If demanded, the opponent shall be awarded 1 additional point. If demanded, the opponent shall be awarded one point in addition. If demanded, the opponent shall be awarded one additional point. If the score of the opponent is 22 or more, he shall lose by one point. One additional point for the pocketed striker shall be awarded, if demanded by the opponent. If demanded, the opponent shall be awarded two additional points.

If demanded, the opponent shall he awarded two additional points. One additional point for the pocketed Striker shall be awarded if demanded by the opponent. Two additional points shall be awarded, if demanded by the opponent. One additional point for the pocketed Striker shall be awarded, if demanded by the opponent. If the score of the opponent is 22 or more, he shall get one point.

One additional point shall be awarded, if demanded by the opponent. If the score of the opponent is 22 or more he shall get one point. If the Queen resting perilously at the mouth of the pocket and actually falls into the pocket for any reason, it shall be considered to have been duly pocketed.

If utilised, he shall be asked by the Umpire to rectify. General A stroke shall be taken by means of a Striker only. However, if in the middle of the board, the Striker is damaged, it is permitted to change the same only after completion of that particular stroke. The use of powder shall be neither excessive nor scanty. The Umpire may assist on request. The turn of the player shall be lost as and when noticed.

If done, a Foul shall be declared against the offending player, as per the Laws. A player may find out the score from the Umpire only during his turn of play.

A player shall not distract the attention of the opponent by any act. In doubles, during the course of a Board, the partners are not allowed to talk or communicate with each other by gestures. Any violation in this regard shall be penalised with a Foul as per Laws.

Players shall not talk to the spectators during the course of a game without the permission of the Umpire. The player shall not hold any solid material s , except the Striker in either hand during the course of his turn.

If touched, moved or disturbed the same shall be replaced in the original position by the Umpire, as far as possible and a Foul shall be declared against the offending player as per the Laws. The run of the Striker shall not be tested on the playing surface during the course of a Board. If the players pass over their turn consecutively for 3 times each, that particular Board shall be cancelled and be replayed.

There shall be an interval of 10 minutes in between the second and third games. In case of any unforeseen circumstances beyond the control of the Umpire that particular Board shall be replayed. Standard Equipment. The term Standard Equipments shall mean and include the following : A. Carrom Board B.

Carrommen C. Striker D. Stand or Table E.

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The Rules of Carrom or Karom

Updated: May 8, Reader-Approved References. Carrom is an interesting game similar to Billiards or Table Shuffleboard. However, instead of pool cues, you use your fingers and a striker. The game can be played by either two people singles or four people doubles. The game is also known by other names around the world, including carrom, couronne, carum, karam, karom, karum, and finger billiards. You also need to understand the function of the 9 black and 9 white playing pieces, 2 striker pieces, and red queen, which acts like the black 8-ball in billiards.

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LAWS OF CARROM

Carrom, a popular household game is said to have originated in the houses of South Asian nations. It is a worldwide recognized game needing lots of practice to pocket carrom men and red-colored beautiful queen. Every country has established its own carrom regulatory body laying some distinct sets of carrom rules, applicable to matches played at the regional and national level only. Whereas the International Carrom Federation is the international carrom governing body that has laid rules for matches played on international platforms. Masters world championships rules are laid by the UK Carrom club. This cue-based tabletop game is now the most favorite game amongst folks of all ages including senior citizens who mostly spend their leisure time indoors.

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Carrom also spelled carom is a tabletop game of Indian origin. The game is very popular in South Asia and the Middle East, and is known by various names in different languages. Carrom is very commonly played by families, including children, and at social functions. Different standards and rules exist in different areas.

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